Streets of Ptolus: City by the Spire

The Smuggler's Daughter
Part 2

Bad things happen whenever you have to get in a boat….

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The Smuggler's Daughter
Part 1

Dad artemis If this refers to an interaction between Amara and the rest of the party, maybe expand this note into a description of the conversation, otherwise probably move to the secret log.

The young heroes decided that they needed some well deserved rest and also that they had other responsibilities they had to attend to. Sir Thedric was called on by the Order of the Dawn and the Great Church to be involved with a grand funeral procession for one of his fallen comrades, Sir Eric. This spectacle was on a grand scale as the body was taken from St. Valien’s Cathedral to the Imperial Palace where he was entombed. This type of honor was reserved for those individuals that had shown uncommon valor in the field. Sir Eric was a member of the contingent of Paladins that was sent to help rescue some people kidnapped by The Forsaken from the Necropolis. This contingency was sent after receiving a request for assistance from the Keepers of the Veil. Amara returned from her duties at the Lyceum of Songs wearing some newly purchased and very revealing studded armor. Sarys returned from his duties at the Rogue Moon Trading Company while Draith returned from dealings with his unsavory contacts. It was starting to become clear that double lives were going to be led and the heroes were going to need to juggle each of them.

The party decided to meet at The Ghostly Minstrel to plan their next move. Sarys was the first there and procured a table away from most of the occupants as he knew that Draith was always suspicious of everything. Sir Thedric came in next, wearing his finely polished breastplate. Amara, the next to arrive, drew more then one look and a few comments from the occupants in the bar, however, this was nothing new to the beautiful half-elven cleric and she took it for granted. As Amara took her seat, Thedric said, “Amara, you look exceptionally stunning today. I see that you are wearing a new type of clothing. Is that perhaps studded leather armor?” Amara looked a Thedric and replied, “Why, yes it is, thank you so much for noticing.” About that time, Draith joined the group and took his seat, ordering his usual wine. Thedric glanced at him and then continued, “Does that mean you are embracing the Delver’s lifestyle?” With a giggle, the half-elf replied, “I thought it would only be prudent to make sure that I was a little more protected. After encountering those goblins, the zombies and the spiders… especially the spiders, yuck… it made me realize that I was definitely out of my element. But oh what fun!!” Draith, listening to her answer and looking her over commented, “Well, that armor won’t do you much good with you exposing your mid-section like that.” Amara glared at him a little and remarked back snidely, “Just because a woman feels that she needs a little extra protection doesn’t mean that it has to be hideous. I must maintain a degree of decorum, even if I am drudging around in the sewers.” This brought some subdued laughter from the three other men though they each in turn received a reproachful glare. Amara gathered herself and said, “I believe we have some business to discuss? Shall we get on with it?”. This brought Sarys out of his seemingly trance-like state and he added, “Yes, yes! Let’s discuss this. I am eager to proceed with this investigation.”

So, plans were discussed by the party on how to best infiltrate Linech’s operation. As always, Draith and Thedric butted heads. Draith maintained that the party needed to be inconspicuous and proposed that the party took on disguises. However, the problem started when Draith insisted that Thedric dress as a thug. Draith made the argument that Linech would be expecting “street thugs” and that the paladin would need to remove the symbol for the Great Church from his breastplate. Thedric, resplendent in his armor, flatly refused to mare the his breastplate and made the counter argument that the party was told by Lord Zavere that Linech was looking for adventurer’s. He saw no reason they couldn’t approach him as they were. Sarys weighed in on the side of Draith. Amara’s beauty would let her slide buy the sight of a paladin of the Order of the Dawn would likely destroy any chance at being recruited by Linech. Eventually, a compromise was reached in which Thedric agreed to wear a cloak to cover his armor. He also allowed Draith and Sarys to dirty him up a bit. Further discussion centered around Thedric if he was exposed. Draith said that a back-story was needed in order to alleviate any suspicion by Linech on how a street tough managed to obtain the armor from the Great Church. He suggested that the best explanation would be to tell him that Thedric was a fallen paladin. Thedric staunchly objected to this and stated that he would not agree to that. As tempers flared slightly, Amara and Sarys finally calmed the other two down enough that both Thedric and Draith agreed on how to proceed. No explanation would be volunteered to Linech or any of his associates past the basic cover story that the party was merely a newly formed Delving group looking for work. Thedric agreed to remain quiet and allow the others to do the talking unless specifically addressed. He would also wear his cloak continuously. If, and only if, Thedric’s armor was seen and questioned on it threatening the mission itself would the fallen paladin story be used. This story would only be used if necessary and as a last resort. Draith conceded to this and, with the plans made, the party left to prepare.

Being a Paladin makes you hard headed – seriously? Not a lot of wiggle room with Draith and with Sarys (Draven mostly). But it was nice to cold cock him one! Same as above. I’m assuming this refers to the discussion of disguises and appearances for the meeting with Linech? If so, probably include a couple sentences about the interaction itself and include the ‘hard-headed’ comment as Amara’s conclusion or reaction to the matter.

When the party met again the next day, they set off together to meet with Linech. As they made their way into the Rivergate district, it was apparent that they had made an error. Instead of a lower class part of the city, Rivergate was more like a suburb within Ptolus. People walked down the street in dressed in nice clothing, not overly fancy but quality made, with their children, heading either to or from their homes that resided in “burrows”. Upon entering the area it was apparent that the party was obviously out of place. The “street thug” disguises worn by the companions drew a lot of attention to the group. People to stared as they walked by and some even scowled. No one said a word as the party made their way to Linech’s base of operations, but it was all on their minds. The mission was already off to a bad foot. They had intended to be inconspicuous but they had miscalculated. Thedric fumed to himself at being talked out of going to the area as “adventurers”. Draith would be hearing about this from him, especially since he prided himself on information. On the other hand, Sarys marveled at the shear simplicity yet utter brilliance of the choice. What genius it was to run a criminal organization out of a respectable part of the city. He found himself respecting this half-orc, even if he was a criminal. As the party made their way towards Linech’s burrow, a strange site appeared overhead; a round shape made with what appeared to be sewn leather squares floated in the air. Below it hanged a basket with people inside. A balloon. Now that was a sight. The men in the basket began to shoot arrows into the river canyon but the party had no idea what they were shooting at. Strange. A mage flying around was not uncommon but this, this was something extraordinary to behold.

Finally, the party entered Linech’s burrow. Some children were playing nearby and a man in armor sat nonchalantly on the porch of a one of the houses that were located at the top of a narrowly sloped road at the end of the burrow. Sarys (I’m not sure if it was him or Draith… Someone please clarify) approached the children who immediately stopped their game and stared at the strangers. He asked one of the children if he knew where Linech lived and the child told him that his house was up the sloped road past the man sitting at the top. Sarys, feeling generous, flipped the child a coin which immediately had all of them thanking him and talking excitedly amongst themselves. Following the childs directions, the party made their way up the incline, past the man and on to Linech’s house. Thedric looked back at the seated gentleman but he seemed not to care about the party, though Thedric suspected that he was either a guard or a lookout and that it was a part of his act. Clever, a guard that was seemingly just an innocent civilian bystander sitting out on his front porch enjoying the day. The party approached the door with a bit of hesitation. It was time. The wheels were in motion and they were committed. The party steeled themselves, each in his or her own way. Finally, with one last glance around at each other, Draith opened the door and went in, followed by Thedric, then Sarys with Amara on his heals.

How about recording some notes about the trip to the Rivergate district – impressions of the place, people, something about seeing the hot air balloon and the arrows, etc?

Seanus halfling that works for half orc lennick.

Get Crans daughters coffin.
We need to meet the Halfling Seanus in 2 days. He will secure us a boat and water breathing potions. There is still a debate as to bringing the coffin up on the shore or into Seanus’ waiting (untrustworthy!) hands. The shipwreck lies off the harbor in 50’ of water. Cran warned us that we might meet opposition due to the nature of his sunken cargo. (likely valuable illegal items).

Also, remember what the occupants at Castle Sharde told us: Crans operation on a nearby island ended in a firey accident. Cran himself told us his daughter was killed in an accident and that the boat carrying her coffin ended in fire. She was probably killed during the island “accident”. The fact that fire was used on the island and on the boat means it might have been done by the same person(s) using the same methods. Need to investigate further.

Lots of stuff could be added here which might be useful or interesting later, like a description of Linech’s burrow (cul-de-sac), the kids who directed you to his office, guard sitting on the porch, the interaction with Seanus, strung-out half-elf chick on the couch, Draith tips Seanus 1 gold coin and considers pinching his purse (but thinks better of it), how the party heroically convinces Linech to give them the job, the humorous interaction between Draith and Thedric, Linech’s instructions for the mission, the 6’ foot tall gold statue of a nobleman, etc. I will help edit/expand stuff as well once you guys have captured what you recall.

Remember to have Draith look into Crans operation/background as much as possible through his street contacts.

Draith has some “personal business” he needs to attend to in 3 days time. It will take him away from the group for the night and he’ll be out of contact. The secret log entry could be expanded with a description of Draith’s journey into the undercity market to meet his contact.

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The Trouble with Goblins
Part 3

Your title here…

After speaking with Insert Name Here and with Draith unsuccessfully trying to negotiate for more money, the party went to the haunted house. Along the way, the people in the neighborhood noticed that we were out of place. Drawing their attention like that, they started asking questions about if we were going to save them from the ghosts and rid them of the blight in the haunted house. Several people were talked to and we found out that items and pets had been taken over the recent weeks. The crowd grew and followed all the way to the haunted house. Some of the spectators were emboldened by our presence and wanted to enter the house with us but we talked them out of it due the the danger. When we entered, a bucket of rotting ilk fell onto the floor, barely missing the party. We immediately determined it was a trap that had been set and we surmised that this place was not haunted but it was merely a front for some other purpose. As we headed in, a white sheet came flying toward us and it was cut down. Upon further investigation, the sheet covered a stirge, which further confirmed our suspicions. At that second, we were ambushed by several goblins and Thedric and Sarys? were hit by tanglefoot bags. It was a short battle and the goblins were soon dispatched, despite their advantage. The party learned the effectiveness of tanglefoot bags and how to free themselves from the goo, a valuable lesson to learn for the future. The house was checked further, starting with the upstairs. Another band of goblins was discovered but they were also taken care of. Next, the kitchen was checked and a number of picked clean bones were noticed. The party hypothesized that these were the missing pets, dinner for the goblins. A trapdoor was discovered by Draith leading downstairs but the party immediately noticed that the ladder looked very unstable. It was decided that Thedric, being the most armored would be lowered down on a rope by the others in order to preserve the ladder. The added weight he carried would surely destroy the thing. As he was lowered, he was immediately attacked by another group of goblins located at the far end of the room. Draith started down into the cellar using the ladder but it broke apart and he hurt himself in the fall. The Amara and Sarys tied off the rope and went down to witness the end of the battle. Upon searching the cellar, a safe was found but to the parties dismay, it had already been pilfered. Further searching uncovered a secret entrance to the cellar from an old dungeon. Carefully peering through, the party could see that the main camp of the goblin infestation lay right on the other side of the opening. The group darted through the opening and straight into the camp. Some of the goblins were caught by surprise but a tunnel led down further into the dungeon where more goblins awaited. As Draith and Thedric dispatched those close, Sarys unleashed his awesome magic (sleep spell) which took most of the others out of the fight. The mop up continued with the party victorious but a little scathed. Amara provided the necessary healing and the campsite was searched. A few valuables were found but mostly it trinkets, some from the inhabitants nearby. The party decided to return to claim their reward and explain that the house was not haunted but infested with goblins. The hero’s were welcomed out of the house by a rousing cheer from the crowd. Thedric, now feeling that his debt had been paid, brought up the possibility of returning to the haunted house and explore the newly discovered dungeon.

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The Trouble with Goblins
Part 2

After a brief rest, the party returned to the haunted house, now cleared of the goblins, and descended into the dungeon for exploration. As they followed the maze with Sarys taking excellent map notes, the party began running into several undead. This was the spark they needed as the party made another small stride to come together as a cohesive unit. While several zombies were dispatched, the party found an opening that looked to led into the sewer systems and also a stairway leading down further into the dungeon depths. They decided instead to finish exploring this level before deciding whether to enter the sewers or to go further down the dungeon. The party was stopped just short in a hallway that became entangled from top to bottom with spiderwebs.

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The Trouble with Goblins
Part 1

A debt waiting to be repaid….

After speaking with Insert Name Here and with Draith unsuccessfully trying to negotiate for more money, the party went to the haunted house. Along the way, the people in the neighborhood noticed that we were out of place. Drawing their attention like that, they started asking questions about if we were going to save them from the ghosts and rid them of the blight in the haunted house. Several people were talked to and we found out that items and pets had been taken over the recent weeks. The crowd grew and followed all the way to the haunted house. Some of the spectators were emboldened by our presence and wanted to enter the house with us but we talked them out of it due the the danger. When we entered, a bucket of rotting ilk fell onto the floor, barely missing the party. We immediately determined it was a trap that had been set and we surmised that this place was not haunted but it was merely a front for some other purpose. As we headed in, a white sheet came flying toward us and it was cut down. Upon further investigation, the sheet covered a stirge, which further confirmed our suspicions. At that second, we were ambushed by several goblins and Thedric and Sarys? were hit by tanglefoot bags. It was a short battle and the goblins were soon dispatched, despite their advantage. The party learned the effectiveness of tanglefoot bags and how to free themselves from the goo, a valuable lesson to learn for the future. The house was checked further, starting with the upstairs. Another band of goblins was discovered but they were also taken care of. Next, the kitchen was checked and a number of picked clean bones were noticed. The party hypothesized that these were the missing pets, dinner for the goblins. A trapdoor was discovered by Draith leading downstairs but the party immediately noticed that the ladder looked very unstable. It was decided that Thedric, being the most armored would be lowered down on a rope by the others in order to preserve the ladder. The added weight he carried would surely destroy the thing. As he was lowered, he was immediately attacked by another group of goblins located at the far end of the room. Draith started down into the cellar using the ladder but it broke apart and he hurt himself in the fall. The Amara and Sarys tied off the rope and went down to witness the end of the battle. Upon searching the cellar, a safe was found but to the parties dismay, it had already been pilfered. Further searching uncovered a secret entrance to the cellar from an old dungeon. Carefully peering through, the party could see that the main camp of the goblin infestation lay right on the other side of the opening. The group darted through the opening and straight into the camp. Some of the goblins were caught by surprise but a tunnel led down further into the dungeon where more goblins awaited. As Draith and Thedric dispatched those close, Sarys unleashed his awesome magic (sleep spell) which took most of the others out of the fight. The mop up continued with the party victorious but a little scathed. Amara provided the necessary healing and the campsite was searched. A few valuables were found but mostly it trinkets, some from the inhabitants nearby. The party decided to return to claim their reward and explain that the house was not haunted but infested with goblins. The hero’s were welcomed out of the house by a rousing cheer from the crowd. Thedric, now feeling that his debt had been paid, brought up the possibility of returning to the haunted house and explore the newly discovered dungeon.

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The Murderer's Trail
Part 2

The murderous mystery beckons….

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The Murderer's Trail
Part 1

A cry for help draws the four heroes into a murderous plot…

After days of prayer, Sir Thedric was taken by Captain Ian to St. Valien’s Cathedral where he would begin his training and duties as a member of the Order of the Dawn. The ways of the Order were unknown to him, but Sir Tremont instructed him that Thedric would need to follow his heart in order to hear the gods’ will. Thedric learned that he would primarily be fulfilling his duties at St Valien’s, but would have flexibility to travel throughout the city in between tasks.

Sarys returned to his job at the Rogue Moon Trading Company, where a 1000-gold bounty notice was being posted for a dark elf named Shilukar. The company executive, Tamora Rigan was just concluding a meeting with her close friend and wealthy financier, the widow Tashari Lin, and questioned Sarys about his recent investigations. During the meeting, Sarys learned that the dark elf was wanted by House Abanar in connection with several break-ins throughout the noble quarter.

The group gathered once again at St. Gustav’s to thank the widow Cailan Narrowsigh for her generous act in helping Thedric. Draven was still suspicious of why a stranger would donate such a large sum to help another, and questioned her intently to determine her motives. He learned that her late husband was a goldsmith who had left her a great sum upon his passing. She was deeply religious and took great pleasure in using it to assist in worthy causes. She also told the group that a friend of hers in the Rivergate district new of some folks who were in need of assistance with a haunted house in their neighborhood.

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A Difficult Choice
Prelude Session to the long-awaited Streets of Ptolus campaign

Whether by fate or by chance, a collision of circumstances was about to alter the course of 4 lives, and possibly an entire city, forever….

It was a rainy, moonless night in Ptolus as 2 cloaked figures entered the Lyceum of Songs in the temple district to speak with the high priestess. The larger of the figures, a lowly city customs agent named Thedric Reiniger, was on his way to a meeting from which he feared he would not return. After a heavy conversation, he convinced Fairest Sister Nyaera Autumnfire to care for his neice Talicia Ziegler, as even her parents’ home would not be beyond the reach of those whom he believed wished him harm. He left Talicia at the temple and with grim determination went back out into the rain to meet his fate.

A young priestess at the temple named Amara was intrigued by the events she witnessed and their similarity to the circumstances through which she herself had been raised at the Lyceum of Songs. After a conversation with the child, Amara followed the cloaked figure out into the night and along the rain-soaked streets towards the guildsman district.

In another part of the city, an astute agent of the Rogue Moon Trading Company named Sarys Baelish was investigating a pattern of missing goods and incorrect inventory reports, all by the same city customs agent… Thedric Reiniger. A recent shipment had just been received and was being held in a warehouse in the guildsman district, awaiting the proper inventory and inspection reports. That night, Sarys’ curiosity led him to that warehouse to check the newly-received goods for himself.

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